Persist player data across sessions with error handling and an auto-save loop.
-- DataStore: Save & Load Player Data -- Place in ServerScriptService local DataStoreService = game:GetService("DataStoreService") local db = DataStoreService:GetDataStore("PlayerData_v1") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Parent = leaderstats local ok, data = pcall(function() return db:GetAsync(player.UserId) end) if ok and data then cash.Value = data.Cash or 0 end end) game.Players.PlayerRemoving:Connect(function(player) local cash = player.leaderstats.Cash.Value pcall(function() db:SetAsync(player.UserId, { Cash = cash }) end) end) task.spawn(function() while task.wait(60) do for _, p in ipairs(game.Players:GetPlayers()) do local cash = p.leaderstats and p.leaderstats.Cash if cash then pcall(function() db:SetAsync(p.UserId, { Cash = cash.Value }) end) end end end end)