Award the killer cash when they eliminate another player.
-- Give Cash on Kill local CASH_REWARD = 10 game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() local tag = humanoid:FindFirstChild("creator") if not tag or not tag.Value or tag.Value == player then return end local cash = tag.Value.leaderstats and tag.Value.leaderstats:FindFirstChild("Cash") if cash then cash.Value += CASH_REWARD end end) end) end)