NPC that randomly wanders using PathfindingService with jump support.
-- NPC Wander with PathfindingService local PathfindingService = game:GetService("PathfindingService") local npc = script.Parent local humanoid = npc:WaitForChild("Humanoid") local root = npc:WaitForChild("HumanoidRootPart") local RADIUS = 30 local function walkTo(target) local path = PathfindingService:CreatePath({ AgentRadius=2, AgentHeight=5 }) local ok = pcall(function() path:ComputeAsync(root.Position, target) end) if not ok or path.Status ~= Enum.PathStatus.Success then return end for _, wp in ipairs(path:GetWaypoints()) do if wp.Action == Enum.PathWaypointAction.Jump then humanoid.Jump = true end humanoid:MoveTo(wp.Position) humanoid.MoveToFinished:Wait() end end while task.wait(3) do if humanoid.Health > 0 then local p = root.Position walkTo(Vector3.new( p.X + math.random(-RADIUS, RADIUS), p.Y, p.Z + math.random(-RADIUS, RADIUS) )) end end