Safe template for client-to-server communication with server-side validation.
-- RemoteEvent: Client to Server local ReplicatedStorage = game:GetService("ReplicatedStorage") local myEvent = Instance.new("RemoteEvent") myEvent.Name = "MyEvent" myEvent.Parent = ReplicatedStorage myEvent.OnServerEvent:Connect(function(player, action, value) if typeof(action) ~= "string" then return end if typeof(value) ~= "number" then return end if action == "BuyItem" then local cash = player.leaderstats and player.leaderstats.Cash if cash and cash.Value >= value then cash.Value -= value end end end) -- CLIENT LocalScript: -- local myEvent = ReplicatedStorage:WaitForChild("MyEvent") -- myEvent:FireServer("BuyItem", 50)