Client requests data from server synchronously with server-side validation.
-- RemoteFunction: Client Requests Data local ReplicatedStorage = game:GetService("ReplicatedStorage") local rf = Instance.new("RemoteFunction") rf.Name = "GetPlayerStats"; rf.Parent = ReplicatedStorage rf.OnServerInvoke = function(player) local ls = player.leaderstats if not ls then return {} end return { cash=ls.Cash and ls.Cash.Value or 0, level=ls.Level and ls.Level.Value or 1 } end -- CLIENT: local stats = rf:InvokeServer()