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RemoteFunction: Get Server Data

Client requests data from server synchronously with server-side validation.

NetworkingIntermediateServerScriptService + LocalScript
remotefunction-get-server-data.lua
-- RemoteFunction: Client Requests Data
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local rf = Instance.new("RemoteFunction")
rf.Name = "GetPlayerStats"; rf.Parent = ReplicatedStorage

rf.OnServerInvoke = function(player)
    local ls = player.leaderstats
    if not ls then return {} end
    return { cash=ls.Cash and ls.Cash.Value or 0, level=ls.Level and ls.Level.Value or 1 }
end

-- CLIENT: local stats = rf:InvokeServer()
Related scripts in Networking
RemoteEvent: Client to ServerIntermediate โ†’
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